DTWM Good Route Update Delays
The good route is runnin' late!
Bad news first to get it out of the way: The new update will not be completed this month like I had planned. I was really chuggin' along last week, pumping out art and CGs, and planned on spending this week writing and coding. But a lot of irl goings on with family happened and I had little time or energy to work on the game. I did some editing but no new writing. It happens, but still disappointing.
On the upside though, I completed 4 new CGs, plus variants of each, and assets I'll need for a special scene that will involve a lot of ATL (the sliding sort of animations the character sprites use).
I don't want to share too much of them so that there's still things to be surprised by when I do release the route, but I did edit together a process video for one of them so that I could share at least that one. So for anyone who missed that on my socials, you can find it here.
Since I'll need some extra time, it's very likely Cockroach Boy is going to be shorter than I had planned for. I don't especially want to expand my production time past the Spooktober Jam window so I'll just do my best to get something good out with what time I have to work with. Afterward, I'll probably take a bit of a break and then get back to In Your Nature's demo. We'll see what point I'm at in the next blog update since hopefully this will be done by then and I'll be able to give a more solid idea of what kind of game Cockroach Boy will be.
Since I don't have much else to share this update, I suppose I'll share a sketch of the other character from that VN that I had worked on after the last blog update.
The surly manager of your workplace, Gil Samsa. Brownie points for those who know why his name is what it is in a horror story about bugs haha.
I was originally going to make a player character too but since my time will be a little more limited than expected, the player character will likely just go faceless, though you'll still be able to name them and choose their pronouns. This leaves Gil and Cockroach Boy as the only characters I have to worry about drawing for the project.
But I don't need to worry about any of it until Thursday.
I can't be sure there won't be more delays due to irl stuff but I'm not gonna stress out on it. Nothin' I can do about it, so I'll just do what I can and pace out my game work to hopefully keep on track.
That's all for this update! See you all next blog day.