Primarily, the ease of having pre-purchased backgrounds for Blood & Sherry has alerted me to just how much easier life is when I don't have to spend two whole days working on a background I'm not even happy with. So we will be switching to something other than hand drawn backgrounds for the game. Depending on how my funding efforts go, I may start commissioning some help in this regard. And if not, filtered photos and photo bashing will have to do. After all, I'm very fond of a couple of indie VNs that use that same technique so I should stop being so perfectionist about needing everything to perfectly match.
A flawed finished game is worth ten perfect games never realized!
So once Blood & Sherry is complete, I'm going all in on In Your Nature's production. I'm so determined, in fact, that I'm gonna slap a deadline on this puppy.
I want to release In Your Nature in October of this year. That consists only of Oleander and Lily's routes, as adding a third route was perhaps too ambitious of me, but it would be nice to still add Pickles' route in the future. But cutting things down a bit will make the whole project a little more doable for me.
Even in my unfinished projects, I've learned a lot more about making visual novels so every step brings me closer to being able to properly put together In Your Nature. After all, I believe very much in the philosophy of "make the games you want to play" (or "write the stories you want to read" depending on which circles you're in) and I want to play In Your Nature!
Anyway, you might hear something from me if there are any further developments but for now look forward to once monthly updates from this devlog.
Until next time!
Karma